Tag Archives: The Impact of Social Media Use on Children

University of Iowa study: Children learn aggressive ways of thinking and behaving from violent video games

14 Apr

The Center for Sport Policy and Conduct (Sport Center) at Indiana University, Bloomington has excellent capsule definitions of violence, aggression, and deviance According to the Sport Center violence is defined as:

Violence can be seen as a form of physical assault based on an intent to injure another person or destroy the property of others. To continue this definition, “violence in sport violates the norms and rules of the contest, threatens lives and property, and usually cannot be anticipated by the persons affected” (Smith, 1983, p. 6). http://www.indiana.edu/~cspc/violence.htm

Aggression is defined as:

Aggression can be generally defined as all behavior intended to destroy another person’s property or to injure another person, physically or psychologically. It has been reported that action has to violate norms and rules shared by society in order to be defined as aggressive. Several experiments (Tedeschi, Gaes, & Rivera, 1977) found that a protagonist who intends to cause injury is only judged by witnesses to be aggressive when his behavior is also judged to be antinormative; in other words, when they are opposing the social rules that apply to that particular situation. Judgment is the same when the action or “intent to injure” constitutes a response to a previous provocation. If, however, the action exceeds the preceding deed, the revenge is viewed as excessive and judged as inappropriate and aggressive.

Deviance is defined as “Deviant behavior is usually that which departs from the norm; anything that goes against the accepted societal standards could be classified as such.”

Science Daily reported in the article, Life lessons: Children learn aggressive ways of thinking and behaving from violent video games, study finds:

Children who repeatedly play violent video games are learning thought patterns that will stick with them and influence behaviors as they grow older, according to a new study by Iowa State University researchers. The effect is the same regardless of age, gender or culture. Douglas Gentile, an associate professor of psychology and lead author of the study published in JAMA Pediatrics, says it is really no different than learning math or to play the piano…
Researchers found that over time children start to think more aggressively. And when provoked at home, school or in other situations, children will react much like they do when playing a violent video game. Repeated practice of aggressive ways of thinking appears to drive the long-term effect of violent games on aggression.
“Violent video games model physical aggression,” said Craig Anderson, Distinguished Professor of psychology and director of the Center for the Study of Violence at Iowa State and co-author of the report. “They also reward players for being alert to hostile intentions and for using aggressive behavior to solve conflicts. Practicing such aggressive thinking in these games improves the ability of the players to think aggressively. In turn, this habitual aggressive thinking increases their aggressiveness in real life.”
The study followed more than 3,000 children in third, fourth, seventh and eighth grades for three years. Researchers collected data each year to track the amount of time spent playing video games, the violent content of the game and changes in a child’s behavior. The length and size of the study made it possible for researchers to detect and test even small effects.
Boys reported doing more physically aggressive behaviors and spending more time playing violent games than girls. However, even when researchers controlled for gender, the violent video game effects on behavior were the same for girls and boys.
To test whether violent games had a greater effect on children who were more aggressive, researchers compared children with high and low levels of aggression. Much like gender, they did not find a significant difference in terms of the effect from violent games.
“The results make a pretty strong argument that gender and age really don’t affect this relationship between video game play, aggressive thinking and aggressive behavior,” said Sara Prot, a graduate student in psychology at Iowa State. “There are lasting effects on thinking and behavior. You can’t say one group, because of their gender, age or culture, is protected from the effects in some special way.”
Children learn both good and bad behavior
More than 90 percent of children and teens play video games, and researchers say the majority of those games contain some type of violent content. However, that does not mean all games are bad and that children will only develop bad habits. These latest results build upon a previous study, published in Psychological Science, that analyzed the influence of prosocial media….
http://www.sciencedaily.com/releases/2014/03/140324181255.htm

Citation:

JAMA Pediatrics
Original Investigation|March 24, 2014
Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior Practice, Thinking, and Action
ONLINE FIRST
Douglas A. Gentile, PhD1; Dongdong Li, PhD2; Angeline Khoo, PhD2; Sara Prot, MA1; Craig A. Anderson, PhD1
[+] Author Affiliations
JAMA Pediatr. Published online March 24, 2014. doi:10.1001/jamapediatrics.2014.63
Text Size: A A A
Article
Figures
Tables
References
Comments
ABSTRACT
ABSTRACT | METHODS | RESULTS | DISCUSSION | CONCLUSIONS | ARTICLE INFORMATION | REFERENCES
Importance Although several longitudinal studies have demonstrated an effect of violent video game play on later aggressive behavior, little is known about the psychological mediators and moderators of the effect.
Objective To determine whether cognitive and/or emotional variables mediate the effect of violent video game play on aggression and whether the effect is moderated by age, sex, prior aggressiveness, or parental monitoring.
Design, Setting, and Participants Three-year longitudinal panel study. A total of 3034 children and adolescents from 6 primary and 6 secondary schools in Singapore (73% male) were surveyed annually. Children were eligible for inclusion if they attended one of the 12 selected schools, 3 of which were boys’ schools. At the beginning of the study, participants were in third, fourth, seventh, and eighth grades, with a mean (SD) age of 11.2 (2.1) years (range, 8-17 years). Study participation was 99% in year 1.
Main Outcomes and Measures The final outcome measure was aggressive behavior, with aggressive cognitions (normative beliefs about aggression, hostile attribution bias, aggressive fantasizing) and empathy as potential mediators.
Results Longitudinal latent growth curve modeling demonstrated that the effects of violent video game play are mediated primarily by aggressive cognitions. This effect is not moderated by sex, prior aggressiveness, or parental monitoring and is only slightly moderated by age, as younger children had a larger increase in initial aggressive cognition related to initial violent game play at the beginning of the study than older children. Model fit was excellent for all models.
Conclusions and Relevance Given that more than 90% of youths play video games, understanding the psychological mechanisms by which they can influence behaviors is important for parents and pediatricians and for designing interventions to enhance or mitigate the effects.

Here is the press release from the University of Iowa:

Life lessons: Children learn aggressive ways of thinking and behaving from violent video games
Posted Mar 24, 2014 3:00 pm
AMES, Iowa – Children who repeatedly play violent video games are learning thought patterns that will stick with them and influence behaviors as they grow older, according to a new study by Iowa State University researchers. The effect is the same regardless of age, gender or culture. Douglas Gentile, an associate professor of psychology and lead author of the study published in JAMA Pediatrics, says it is really no different than learning math or to play the piano.
“If you practice over and over, you have that knowledge in your head. The fact that you haven’t played the piano in years doesn’t mean you can’t still sit down and play something,” Gentile said. “It’s the same with violent games – you practice being vigilant for enemies, practice thinking that it’s acceptable to respond aggressively to provocation, and practice becoming desensitized to the consequences of violence.”
Researchers found that over time children start to think more aggressively. And when provoked at home, school or in other situations, children will react much like they do when playing a violent video game. Repeated practice of aggressive ways of thinking appears to drive the long-term effect of violent games on aggression.
“Violent video games model physical aggression,” said Craig Anderson, Distinguished Professor of psychology and director of the Center for the Study of Violence at Iowa State and co-author of the report. “They also reward players for being alert to hostile intentions and for using aggressive behavior to solve conflicts. Practicing such aggressive thinking in these games improves the ability of the players to think aggressively. In turn, this habitual aggressive thinking increases their aggressiveness in real life.”
The study followed more than 3,000 children in third, fourth, seventh and eighth grades for three years. Researchers collected data each year to track the amount of time spent playing video games, the violent content of the game and changes in a child’s behavior. The length and size of the study made it possible for researchers to detect and test even small effects.
Boys reported doing more physically aggressive behaviors and spending more time playing violent games than girls. However, even when researchers controlled for gender, the violent video game effects on behavior were the same for girls and boys.
To test whether violent games had a greater effect on children who were more aggressive, researchers compared children with high and low levels of aggression. Much like gender, they did not find a significant difference in terms of the effect from violent games.
“The results make a pretty strong argument that gender and age really don’t affect this relationship between video game play, aggressive thinking and aggressive behavior,” said Sara Prot, a graduate student in psychology at Iowa State. “There are lasting effects on thinking and behavior. You can’t say one group, because of their gender, age or culture, is protected from the effects in some special way.”
Children learn both good and bad behavior
More than 90 percent of children and teens play video games, and researchers say the majority of those games contain some type of violent content. However, that does not mean all games are bad and that children will only develop bad habits. These latest results build upon a previous study, published in Psychological Science, that analyzed the influence of prosocial media.
That earlier cross-cultural study, led by Prot, Gentile and Anderson, found that prosocial media – video games, movies or TV shows that portray helpful, caring and cooperative behaviors – positively influence behavior regardless of culture. The study, the first of its kind, tested levels of empathy and helpfulness of thousands of children and adolescents in seven countries. In combination, these studies show that the content of the video games youth play – prosocial or antisocial – determines their impact on real world behavior.
-30-
Contacts Douglas Gentile, Psychology, 515-294-1472, dgentile@iastate.edu Craig Anderson, Psychology, 515-294-3118, caa@iastate.edu Sara Prot, Psychology, 515-294-1742, sprot@iastate.edu Angie Hunt, News Service, 515-294-8986, amhunt@iastate.edu
– See more at: http://www.news.iastate.edu/news/2014/03/24/violentgamesbehavior#sthash.wx5lqpjA.QnKTrSDE.dpuf

Science Daily reported in the article, Violent video games delay development of moral judgment in teens:

Mirjana Bajovic of Brock University set out to discover whether there was a link between the types of video games teens played, how long they played them, and the teens’ levels of moral reasoning: their ability to take the perspective of others into account.
She quizzed a group of eighth-graders (aged 13-14) about their playing habits and patterns, as well as determined their stage of moral reasoning using an established scale of one to four.
Blagovic’s results, published in Educational Media International, indicate that there was a significant difference in sociomaturity levels between adolescents who played violent video games for one hour a day and those who played for three or more.
Bajovic suggests that both the content of the games and the time spent playing contribute to the fact that many of the violent gamers achieved only the second stage of sociomoral maturity… http://www.sciencedaily.com/releases/2014/02/140204101716.htm

That old saying that you are what you eat referring to what people put in their stomach is looking more like children and others are what the watch, read, and put into their mind.

Related:

Stanford University study: Sexualization of women in the tech world
https://drwilda.com/tag/how-using-sexy-female-avatars-in-video-games-changes-women/

Two studies: Social media and social dysfunction https://drwilda.com/2013/04/13/two-studies-social-media-and-social-dysfunction/

Brock University study: Violent video games can delay children’s moral judgment
https://drwilda.com/2014/02/07/brock-university-study-violent-video-games-can-delay-childrens-moral-judgment/

Where information leads to Hope. © Dr. Wilda.com

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Blogs by Dr. Wilda:

COMMENTS FROM AN OLD FART© http://drwildaoldfart.wordpress.com/

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Artic University of Norway study: Too much screen time can cause osteoporosis in boys

9 Apr

Play is important for children and outside play is particularly important. Kids Discover Nature has some excellent resources about outside play. In the post, 10 Reasons Why Kids Should Play Outside reasons for outside play are given.

1. K-12 students participating in environmental education programs at school do better on standardized tests in math, reading, writing and social studies.
Sources:
Abrams, K.S. (1999). Summary of project outcomes from Environmental Education and Sunshine State Standards schools’ final report data. Louv, R. (2005). Last Child in the Woods: Saving Our Children from Nature Deficit Disorder. New York: Algonquin Books. (p. 206) Louv, R. (2005). Last Child in the Woods: Saving Our Children from Nature Deficit Disorder. New York: Algonquin Books. (p. 206)
2. Children and adults find it easier to concentrate and pay attention after spending time in nature.
Sources:
Wells, N.M. (2000). At home with nature: Effects of “greenness” on children’s cognitive functioning. Environment and Behavior 32: 775-795.
Hartig, T., Mang, M., & Evans, G.W. (1991). Restorative effects of natural environment experiences. Environment and Behavior 23: 3-26.
3. Nature provides a rich source of hands-on, multi-sensory stimulation, which is critical for brain development in early childhood.
Source:
Rivkin, M.S. Natural Learning.
4. Children’s play is more creative and egalitarian in natural areas than in more structured or paved areas.
Source:
Faber Taylor, A., Wiley, A., Kuo, F.E. & Sullivan, W.C. (1998). Growing up in the inner city: Green spaces as places to grow. Environment and Behavior 30(1): 3-27.
5. Living in “high nature conditions” buffers children against the effects of stressful life events.
Source:
Wells, N. & Evans, G. (2003). Nearby nature: A buffer of life stress among rural children. Environment and Behavior 35: 311-330.
Louv, R. (2005). Last Child in the Woods: Saving Our Children from Nature Deficit Disorder. New York: Algonquin Books.
6. Views of nature reduce stress levels and speed recovery from illness, injury or stressful experiences.
Sources:
Frumkin, H. (2001). Beyond toxicity: Human health and the natural environment. American Journal of Preventative Medicine, 20(3): 234-240.
Louv, R. (2005). Last Child in the Woods: Saving Our Children from Nature Deficit Disorder. New York: Algonquin Books.
7. The ultimate raw material for much of human intellect, emotion, personality, industry, and spirit is rooted in a healthy, accessible, and abundant natural environment.
Source:
Kellert, Stephen R. (2005). Building for Life: Designing and Developing the Human-Nature Connection.Washington: Island Press.
8. Access to nature nurtures self discipline.
Source: Faber Taylor, A., Kuo, F.E., & Sullivan, W.C. (2002). Views of Nature and Self-Discipline: Evidence from Inner City Children. Journal of Environmental Psychology, 22, 49-63.
9. Nearby Nature Boosts Children’s Cognitive functioning.
Source: Wells, N.M. At Home with Nature: Effects of “Greenness” on Children’s Cognitive Functioning. Environment and Behavior. Vol. 32, No. 6, 775-795.
10. Children diagnosed with attention-deficit/hyperactivity disorder (ADHD) or attention-deficit disorder (ADD) showed reduce symptoms after playing in natural areas.
Source:
Kuo, F.E. & Faber Taylor, A. (2004). A potential natural treatment for attention-deficit/hyperactivity disorder: evidence from a national study. American Journal of Public Health 94(9):1580-1586. http://www.kidsdiscovernature.com/2009/08/10-reasons-why-kids-should-play-outside.html

An Arctic University of Norway study reported about the risk of osteoporosis for boys who spend too much time in front of computer screens.

The International Osteoporosis Foundation reported about the Arctic University of Norway’s study regarding boys and screen time.

DOES TOO MUCH TIME AT THE COMPUTER LEAD TO LOWER BONE MINERAL DENSITY IN ADOLESCENTS?
April 4, 2014
Study of Norwegian students finds great variation in impact on bone mineral density in boys and girls, concluding that teenage boys that spend more time in front of screen have weaker bones.
Results of a study presented today at the World Congress on Osteoporosis, Osteoarthritis and Musculoskeletal Diseases, showed that in boys, higher screen time was adversely associated to bone mineral density (BMD) at all sites even when adjusted for specific lifestyle factors.
The skeleton grows continually from birth to the end of the teenage years, reaching peak bone mass – maximum strength and size – in early adulthood. Along with nutritional factors, physical activity can also greatly impact on this process. There is consequently growing concern regarding the possible adverse effects of sedentary lifestyles in youth on bone health and on obesity.
The skeleton grows continually from birth to the end of the teenage years, reaching peak bone mass – maximum strength and size– in early adulthood. Along with nutritional factors, physical activity can also greatly impact on this process. There is consequently growing concern regarding the possible adverse effects of sedentary lifestyles in youth on bone health and on obesity.
The Norwegian study explored the hypothesis that greater computer use at weekends is associated with lower BMD. The data was obtained from 463 girls and 484 boys aged 15–18 years in the Tromsø region of Norway. The students participated in the Fit Futures study from 2010–2011 which assessed more than 90% of all first year high school students in the region.
BMD at total hip, femoral neck and total body was measured by DXA (dual-energy X-ray absorptiometry). Lifestyle variables were collected by self-administered questionnaires and interviews, including questions on time per day during weekends spent in front of the television or computer, and time spent on leisure time physical activities. The associations between BMD and screen time were analyzed in a multiple regression model that included adjustment for age, sexual maturation, BMI, leisure time physical activity, smoking, alcohol, cod liver oil and carbonated drink consumption.
Not surprisingly, the researchers found that boys spent more time in front of the computer than girls. As well as high screen time being adversely associated to BMD, in boys screen time was also positively related to higher body mass index (BMI) levels. In contrast to the boys, girls who spent 4–6 hours in front of the computer, had higher BMD than counterparts who spend less than 1.5 hours screen time each day – and this could not be explained by adjustments for the different parameters measured.
Lead author of the study Dr Anne Winther, Arctic University of Norway, Tromsø, stated, “Bone mineral density is a strong predictor of future fracture risk.O ur findings for girls are intriguing and definitely merit further exploration in other studies and population groups. The findings for boys on the other hand clearly show that sedentary lifestyle during adolescence can impact on BMD and thus compromise the acquisition of peak bone mass. This can have a negative impact in terms of osteoporosis and fracture risk later in life.”
According to the International Osteoporosis Foundation (IOF), approximately one in five men over the age of fifty worldwide will suffer a fracture as a result of osteoporosis. Very low levels of awareness about osteoporosis risk and bone health in males has prompted IOF to focus on osteoporosis in men as a key World Osteoporosis Day theme in 2014.
Abstract reference
OC 49 Leisure time computer use and adolescent bone health: findings from the Tromsø study–Fit Futures.
A. Winther, E. Dennison, O. A. Nilsen, R. Jorde, G. Grimnes, A. S. Furberg, L. A. Ahmed, N. Emaus. Osteoporos Int. Vol 25, Suppl. 2, 2014
Download abstracts from the IOF-ESCEO World Congress on Osteoporosis, Osteoarthritis and Musculoskeletal Diseases

See, Does too much time at the computer lead to lower bone mineral density in adolescents? http://www.sciencedaily.com/releases/2014/04/140404140205.htm

Web MD gives a good explanation of what osteoporosis is in the article, Osteoporosis Health Center:

Overview & Facts
Learn about osteoporosis and take action against this silent disease.You may not know you have it until your thinned, weakened bones fracture in a bump or fall.
What Is Osteoporosis?
What Is Osteoporosis?
Osteoporosis weakens bones and increases the risk of unexpected fractures. Serious consequences can occur with some fractures. Read this overview article about osteoporosis and how to keep your bones strong.
Picture of Osteoporosis
Want to see what a bone with osteoporosis looks like, compared to a healthy bone? This link will show you photos of normal and osteoporotic bone.
Causes
What Causes Osteoporosis?
Osteoporosis is the most common bone disease. It can be prevented with a healthy diet and staying physically active. Learn about factors that can make bones stronger or weaker.
What Causes Compression Fractures?
Most spinal compression fractures are never diagnosed because many patients and families think the back pain is merely a sign of aging and arthritis. These weakened bones cause the spine to collapse. Read more.
Are You at Risk?
Osteoporosis: Are You at Risk?
See what factors increase risk of osteoporosis.
Osteoporosis Risk Factors: Fact vs. Fiction
Think you know all about osteoporosis? Chances are, some of the things you think you know about osteoporosis risk factors may be wrong.
Osteoporosis in Men
Find out what risk factors increase the chances of osteoporosis in men.
Prevention
Osteoporosis Prevention
Osteoporosis can be prevented. People of all ages can get involved in protecting their bones. Exercise and a healthy diet can cut osteoporosis risk. Here are some tips for keeping your bones strong.
Vitamin D Deficiency?
Vitamin D helps your body absorb calcium. And we need more vitamin D as we get older. Are you getting enough? If your diet doesn’t contain sufficient amounts of this bone saver, supplements may help. Read about vitamin D deficiency…. http://www.webmd.com/osteoporosis/guide/osteoporosis-overview-facts

There is something to be said for Cafe Society where people actually meet face-to-face for conversation or the custom of families eating at least one meal together. Time has a good article on The Magic of the Family Meal http://content.time.com/time/magazine/article/0,9171,1200760,00.html See, also Family Dinner: The Value of Sharing Meals http://www.ivillage.com/family-dinner-value-sharing-meals/6-a-128491
Perhaps, acting like the power is out from time to time and using Helen Robin’s suggestions is not such a bad idea.

Related:

Two studies: Social media and social dysfunction https://drwilda.com/2013/04/13/two-studies-social-media-and-social-dysfunction/

Common Sense Media report: Kids migrating away from Facebook
https://drwilda.com/tag/the-impact-of-social-media-use-on-children/

Is ‘texting’ destroying literacy skills https://drwilda.com/2012/07/30/is-texting-destroying-literacy-skills/

Where information leads to Hope. © Dr. Wilda.com

Dr. Wilda says this about that ©

Blogs by Dr. Wilda:

COMMENTS FROM AN OLD FART© http://drwildaoldfart.wordpress.com/

Dr. Wilda Reviews © http://drwildareviews.wordpress.com/

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Brock University study: Violent video games can delay children’s moral judgment

7 Feb

Andrew Stevensen wrote in the Sydney Morning Herald article, The screens that are stealing childhood:

Australians have smartphones and tablet computers gripped in their sweaty embrace, adopting the new internet-enabled technology as the standard operating platform for their lives, at work, home and play.
But it is not only adults who are on the iWay to permanent connection. As parents readily testify, many children don’t just use the devices, they are consumed by them.
”These devices have an almost obsessive pull towards them,” says Larry Rosen, professor of psychology at California State University and author of iDisorder: Understanding Our Obsession with Technology and Overcoming its Hold on Us.
”How can you expect the world to compete with something like an iPad3 with a high-definition screen, clear video and lots of interactivity? How can anything compete with that? There’s certainly no toy that can.
”Even old people like me can’t stop themselves from tapping their pocket to make sure their iPhone is there. Imagine a teenager, even a pre-teen, who’s grown up with these devices attached at the hip 24/7 and you end up with what I think is a problem.”
The technology has been absorbed so comprehensively that the jury on the potential impact on young people is not just out, it’s yet to be empanelled.
”The million-dollar question is whether there are risks in the transfer of real time to online time and the answer is that we just don’t know,” says Andrew Campbell, a child and adolescent psychologist….
Authoritative standards on appropriate levels of use are limited. The American Academy of Paediatrics recommends parents discourage TV for children under two and limit screen time for older children to less than two hours a day.
The guidelines, says Professor Rosen, are ”ludicrous” but the need for them and constant communication with young people about technology and how they use it, remains. ”It’s no longer OK to start talking to your kids about technology when they’re in their teens. You have to start talking to them about it as soon as you hand them your iPhone or let them watch television or Skype with grandma,” he says.
He suggests a ratio of screen time to other activities of 1:5 for very young children, 1:1 for pre-teens and 5:1 for teenagers. Parents should have weekly talks with their children from the start, looking for signs of obsession, addiction and lack of attention. http://www.smh.com.au/technology/technology-news/the-screens-that-are-stealing-childhood-20120528-1zffr.html

See, Technology Could Lead to Overstimulation in Kids http://www.educationnews.org/parenting/technology-could-lead-to-overstimulation-in-kids/

Science Daily reported in the article, Violent video games delay development of moral judgment in teens:

Mirjana Bajovic of Brock University set out to discover whether there was a link between the types of video games teens played, how long they played them, and the teens’ levels of moral reasoning: their ability to take the perspective of others into account.
She quizzed a group of eighth-graders (aged 13-14) about their playing habits and patterns, as well as determined their stage of moral reasoning using an established scale of one to four.
Blagovic’s results, published in Educational Media International, indicate that there was a significant difference in sociomaturity levels between adolescents who played violent video games for one hour a day and those who played for three or more.
Bajovic suggests that both the content of the games and the time spent playing contribute to the fact that many of the violent gamers achieved only the second stage of sociomoral maturity. Earlier research suggests that adolescents who have not advanced beyond this point “usually have not had enough opportunities to take different roles or consider the perspective of others in real life.”
“The present results indicate that some adolescents in the violent video game playing group, who spent three or more hours a day playing violent video games, while assumingly detached from the outside world, are deprived of such opportunities.”
“Spending too much time within the virtual world of violence may prevent [gamers] from getting involved in different positive social experiences in real life, and in developing a positive sense of what is right and wrong.”
Interestingly, there was no correlation between the amount of time adolescents reported playing non-violent video games and their sociomoral reasoning levels.
Bajovic concedes that “prohibiting adolescents from playing violent video games is not realistic.” Instead, parents must be aware of what games their teens are playing and for how long, as well as the “possible effect that those video games may or may not have on their children’s attitudes, behaviour and moral development.”
Bajovic also recommends that teachers, parents and teens work together to provide the different social opportunities players seem to be lacking. Charity work, community involvement and extracurricular activities all provide gamers with “different perspectives and positive role taking opportunities.”
http://www.sciencedaily.com/releases/2014/02/140204101716.htm

Citation:

Journal Reference:
1. Mirjana Bajovic. Violent video gaming and moral reasoning in adolescents: is there an association? Educational Media International, 2013; 50 (3): 177 DOI: 10.1080/09523987.2013.836367
________________________________________
Taylor & Francis. “Violent video games delay development of moral judgment in teens.” ScienceDaily. ScienceDaily, 4 February 2014. .
Date:
February 4, 2014
Source:
Taylor & Francis
Summary:
A researcher set out to discover whether there was a link between the types of video games teens played, how long they played them, and the teens’ levels of moral reasoning: their ability to take the perspective of others into account.
It also looks like Internet rehab will have a steady supply of customers according to an article reprinted in the Seattle Times by Hillary Stout of the New York Times. In Toddlers Latch On to iPhones – and Won’t Let Go Stout reports:
But just as adults have a hard time putting down their iPhones, so the device is now the Toy of Choice — akin to a treasured stuffed animal — for many 1-, 2- and 3-year-olds. It’s a phenomenon that is attracting the attention and concern of some childhood development specialists. http://seattletimes.com/html/homegarden/2013174567_iphonekids16.html
Looks like social networking may not be all that social.

Related:

Stanford University study: Sexualization of women in the tech world https://drwilda.com/tag/how-using-sexy-female-avatars-in-video-games-changes-women/

Two studies: Social media and social dysfunction
https://drwilda.com/2013/04/13/two-studies-social-media-and-social-dysfunction/

Where information leads to Hope. ©Dr. Wilda.com

Dr. Wilda says this about that ©

Blogs by Dr. Wilda:

COMMENTS FROM AN OLD FART©
http://drwildaoldfart.wordpress.com/

Dr. Wilda Reviews ©
http://drwildareviews.wordpress.com/

Dr. Wilda ©
https://drwilda.com/

American Academy of Pediatrics policy: Kids need to go on a media diet

28 Oct

Andrew Stevensen wrote in the Sydney Morning Herald article, The screens that are stealing childhood:

Australians have smartphones and tablet computers gripped in their sweaty embrace, adopting the new internet-enabled technology as the standard operating platform for their lives, at work, home and play.
But it is not only adults who are on the iWay to permanent connection. As parents readily testify, many children don’t just use the devices, they are consumed by them.
”These devices have an almost obsessive pull towards them,” says Larry Rosen, professor of psychology at California State University and author of iDisorder: Understanding Our Obsession with Technology and Overcoming its Hold on Us.
”How can you expect the world to compete with something like an iPad3 with a high-definition screen, clear video and lots of interactivity? How can anything compete with that? There’s certainly no toy that can.
”Even old people like me can’t stop themselves from tapping their pocket to make sure their iPhone is there. Imagine a teenager, even a pre-teen, who’s grown up with these devices attached at the hip 24/7 and you end up with what I think is a problem.”
The technology has been absorbed so comprehensively that the jury on the potential impact on young people is not just out, it’s yet to be empanelled.
”The million-dollar question is whether there are risks in the transfer of real time to online time and the answer is that we just don’t know,” says Andrew Campbell, a child and adolescent psychologist….
Authoritative standards on appropriate levels of use are limited. The American Academy of Paediatrics recommends parents discourage TV for children under two and limit screen time for older children to less than two hours a day.
The guidelines, says Professor Rosen, are ”ludicrous” but the need for them and constant communication with young people about technology and how they use it, remains. ”It’s no longer OK to start talking to your kids about technology when they’re in their teens. You have to start talking to them about it as soon as you hand them your iPhone or let them watch television or Skype with grandma,” he says.
He suggests a ratio of screen time to other activities of 1:5 for very young children, 1:1 for pre-teens and 5:1 for teenagers. Parents should have weekly talks with their children from the start, looking for signs of obsession, addiction and lack of attention. http://www.smh.com.au/technology/technology-news/the-screens-that-are-stealing-childhood-20120528-1zffr.html

See, Technology Could Lead to Overstimulation in Kids http://www.educationnews.org/parenting/technology-could-lead-to-overstimulation-in-kids/

Lindsey Tanner of AP wrote in the article, Docs To Parents: Limit Kids’ Texts, Tweets, Online:

Doctors 2 parents: Limit kids’ tweeting, texting & keep smartphones, laptops out of bedrooms. #goodluckwiththat.
The recommendations are bound to prompt eye-rolling and LOLs from many teens but an influential pediatricians group says parents need to know that unrestricted media use can have serious consequences.
It’s been linked with violence, cyberbullying, school woes, obesity, lack of sleep and a host of other problems. It’s not a major cause of these troubles, but “many parents are clueless” about the profound impact media exposure can have on their children, said Dr. Victor Strasburger, lead author of the new American Academy of Pediatrics policy
“This is the 21st century and they need to get with it,” said Strasburger, a University of New Mexico adolescent medicine specialist.
The policy is aimed at all kids, including those who use smartphones, computers and other Internet-connected devices. It expands the academy’s longstanding recommendations on banning televisions from children’s and teens’ bedrooms and limiting entertainment screen time to no more than two hours daily.
Under the new policy, those two hours include using the Internet for entertainment, including Facebook, Twitter, TV and movies; online homework is an exception.
The policy statement cites a 2010 report that found U.S. children aged 8 to 18 spend an average of more than seven hours daily using some kind of entertainment media. Many kids now watch TV online and many send text messages from their bedrooms after “lights out,” including sexually explicit images by cellphone or Internet, yet few parents set rules about media use, the policy says….
The policy notes that three-quarters of kids aged 12 to 17 own cellphones; nearly all teens send text messages, and many younger kids have phones giving them online access.
“Young people now spend more time with media than they do in school — it is the leading activity for children and teenagers other than sleeping” the policy says…
.”
Strasburger said he realizes many kids will scoff at advice from pediatricians — or any adults.
“After all, they’re the experts! We’re media-Neanderthals to them,” he said. But he said he hopes it will lead to more limits from parents and schools, and more government research on the effects of media.
The policy was published online Monday in the journal Pediatrics. It comes two weeks after police arrested two Florida girls accused of bullying a classmate who committed suicide. Police say one of the girls recently boasted online about the bullying and the local sheriff questioned why the suspects’ parents hadn’t restricted their Internet use….
http://www.huffingtonpost.com/2013/10/28/doctors-kids-media-use_n_4170182.html?utm_hp_ref=@education123

Here is the press release:

Managing Media: We Need a Plan
10/28/2013

American Academy of Pediatrics offers guidance on managing children’s and adolescents’ media use

ORLANDO, Fla. — From TV to smart phones to social media, the lives of U.S. children and families are dominated by 24/7 media exposure. Despite this, many children and teens have few rules around their media use. According to a revised policy statement by the American Academy of Pediatrics (AAP), “Children, Adolescents and the Media,” released Oct. 28 at the AAP National Conference & Exhibition in Orlando, the digital age is the ideal time to change the way we address media use.

While media by itself is not the leading cause of any health problem in the U.S., it can contribute to numerous health risks. At the same time, kids can learn many positive things from pro-social media.
“A healthy approach to children’s media use should both minimize potential health risks and foster appropriate and positive media use—in other words, it should promote a healthy ‘media diet’,” said Marjorie Hogan, MD, FAAP, co-author of the AAP policy. “Parents, educators and pediatricians should participate in media education, which means teaching children and adolescents how to make good choices in their media consumption .”

Dr. Hogan will describe the recommendations in the policy statement in a news briefing at 9:30 a.m. ET Oct. 28 at the Orange County Convention Center in Orlando. Reporters wishing to cover the briefing should first check in at the press room, W203B, for media credentials. The policy statement will be published online Oct. 28 in Pediatrics and will be included in the November 2013 issue of the journal. The policy statement replaces one issued in 2001.

The AAP advocates for better and more research about how media affects youth. Excessive media use has been associated with obesity, lack of sleep, school problems, aggression and other behavior issues. A recent study shows that the average 8- to 10-year-old spends nearly 8 hours a day with different media, and older children and teens spend more than 11 hours per day. Kids who have a TV in their bedroom spend more time with media. About 75 percent of 12- to 17-year-olds own cell phones, and nearly all teenagers use text messaging.

The amount of time spent with screens is one issue, and content is another. On the positive side, pro-social media not only can help children and teens learn facts, but it can also help teach empathy, racial and ethnic tolerance, and a whole range of interpersonal skills.

Pediatricians care about what kids are viewing, how much time they are spending with media, and privacy and safety issues with the Internet.

“For nearly three decades, the AAP has expressed concerns about the amount of time that children and teen-agers spend with media, and about some of the content they are viewing,” said Victor Strasburger, MD, FAAP, co-author of the report. “The digital age has only made these issues more pressing.”

The AAP policy statement offers recommendations for parents and pediatricians, including:
For Parents:
• Parents can model effective “media diets” to help their children learn to be selective and healthy in what they consume. Take an active role in children’s media education by co-viewing programs with them and discussing values.

• Make a media use plan, including mealtime and bedtime curfews for media devices. Screens should be kept out of kids’ bedrooms.

• Limit entertainment screen time to less than one or two hours per day; in children under 2, discourage screen media exposure.
For Pediatricians:
• Pediatricians should ask two questions at the well-child visit: How much time is the child spending with media? Is there a television and/or Internet-connected device in the child’s bedroom? Take a more detailed media history with children or teens at risk for obesity, aggression, tobacco or substance use, or school problems.

• Work with schools to encourage media education; encourage innovative use of technology to help students learn; and to have rules about what content may be accessed on devices in the classroom.

• Challenge the entertainment industry to create positive content for children and teens, and advocate for strong rules about how products are marketed to youth.

• As the media landscape continues to evolve at a rapid pace, the AAP calls for a federal report on what is known about the media’s effects on youth and what research needs to be conducted. The AAP calls for an ongoing mechanism to fund research about media’s effects.
Editor’s Note: More information and recommendations from the AAP about the effects of media on youth may be found in additional AAP statements, available in the media kit on children and media.
More information for parents on creating a family media use plan is available on HealthyChildren.org.

– See more at: http://www.aap.org/en-us/about-the-aap/aap-press-room/Pages/Managing-Media-We-Need-a-Plan.aspx#sthash.k3nYMvmO.dpuf

Helpguide.Org http://www.helpguide.org/mental/internet_cybersex_addiction.htm has a good article on treating internet addiction in teens. Among their suggestions are:

It’s a fine line as a parent. If you severely limit a child or teen’s Internet use, they might rebel and go to excess. But you can and should model appropriate computer use, supervise computer activity and get your child help if he or she needs it. If your child or teen is showing signs of Internet addiction, there are many things that you as a parent can do to help:
o Encourage other interests and social activities. Get your child out from behind the computer screen. Expose kids to other hobbies and activities, such as team sports, Boy or Girl Scouts, and afterschool clubs.
o Monitor computer use and set clear limits. Make sure the computer is in a common area of the house where you can keep an eye on your child’s online activity, and limit time online, waiting until homework and chores are done. This will be most effective if you as parents follow suit. If you can’t stay offline, chances are your children won’t either.
o Talk to your child about underlying issues. Compulsive computer use can be the sign of deeper problems. Is your child having problems fitting in? Has there been a recent major change, like a move or divorce, which is causing stress? Don’t be afraid to seek professional counseling if you are concerned about your child.

There is something to be said for Cafe Society where people actually meet face-to-face for conversation or the custom of families eating at least one meal together. Time has a good article on The Magic of the Family Meal http://content.time.com/time/magazine/article/0,9171,1200760,00.html See, also Family Dinner: The Value of Sharing Meals http://www.ivillage.com/family-dinner-value-sharing-meals/6-a-128491
Perhaps, acting like the power is out from time to time and using Helen Robin’s suggestions is not such a bad idea.
Related:

Two studies: Social media and social dysfunction https://drwilda.com/2013/04/13/two-studies-social-media-and-social-dysfunction/

Common Sense Media report: Kids migrating away from Facebook
https://drwilda.com/tag/the-impact-of-social-media-use-on-children/

Is ‘texting’ destroying literacy skills https://drwilda.com/2012/07/30/is-texting-destroying-literacy-skills/

Where information leads to Hope. © Dr. Wilda.com

Dr. Wilda says this about that ©

Blogs by Dr. Wilda:

COMMENTS FROM AN OLD FART©
http://drwildaoldfart.wordpress.com/

Dr. Wilda Reviews ©
http://drwildareviews.wordpress.com/

Dr. Wilda ©
https://drwilda.com/

Common Sense Media report: Kids migrating away from Facebook

28 Sep

Moi wrote in Two studies: Social media and social dysfunction:
In Dealing With Cyberbullying: 5 Essential Parenting Tips The American Academy of Pediatrics (AAP) had a caution about social media based upon a study. http://healthland.time.com/2011/03/25/dealing-with-cyberbullying-5-essential-parenting-tips/

The AAP reported about the study in the press release, Social Media and Kids, Some Benefits, Some Worries

Pediatricians are adding another topic to their list of questions for visits with school-aged and adolescent patients: Are you on Facebook? Recognizing the increasing importance of all types of media in their young patients’ lives, pediatricians often hear from parents who are concerned about their children’s engagement with social media.
To help address the many effects—both positive and negative—that social media use has on youth and families, the American Academy of Pediatrics (AAP) has issued a new clinical report, “The Impact of Social Media Use on Children, Adolescents and Families” in the April issue of Pediatrics (published online March 28). The report offers background on the latest research in this area, and recommendations on how pediatricians, parents and youth can successfully navigate this new mode of communication.
“For some teens and tweens, social media is the primary way they interact socially, rather than at the mall or a friend’s house,” said Gwenn O’Keeffe, MD, FAAP, co-author of the clinical report. “A large part of this generation’s social and emotional development is occurring while on the Internet and on cell phones. Parents need to understand these technologies so they can relate to their children’s online world – and comfortably parent in that world.” See Dr. O’Keefe discussing social media at the following links:
Balancing media use with other activities

Today’s digital kids Don’t fear social media

http://www.aap.org/advocacy/releases/socialmedia2011.htm
http://www.youtube.com/watch?v=CDJTD9a6DVw

The report includes a link to parenting tips, “Talking to Kids and Teens About Social Media and Sexting”. http://www.aap.org/advocacy/releases/june09socialmedia.htm
https://drwilda.com/tag/social-media-and-kids/

Common Sense media is reporting that some kids are migrating away from Facebook to other sites.
Kelly Schryver reported in the Common Sense Media article, 11 Sites and Apps Kids Are Heading to After Facebook:

11 Social Media Tools Parents Need to Know About Now
Twitter
Instagram
Snapchat
Tumblr
Google+
Vine
Wanelo
Kik Messenger
Ooovoo
Pheed
Ask.fm
________________________________________
1. Twitter is a microblogging site that allows users to post brief, 140-character messages — called “tweets” — and follow other users’ activities.
Why it’s popular
Teens like using it to share quick tidbits about their lives with friends. It’s also great for keeping up with what’s going on in the world — breaking news, celebrity gossip, etc.
What parents need to know
• Public tweets are the norm for teens. Though you can choose to keep your tweets private, most teens report having public accounts (Pew Internet & American Life Project, 2013). Talk to your kids about what they post and how a post can spread far and fast.
• Updates appear immediately. Even though you can remove tweets, your followers can still read what you wrote until it’s gone. This can get kids in trouble if they say something in the heat of the moment.
• It’s a promotional tool for celebs. Twitter reels teens in with behind-the-scenes access to celebrities’ lives, adding a whole new dimension to celebrity worship. You may want to point out how much marketing strategy goes into the tweets of those they admire.
2. Instagram is a platform that lets users snap, edit, and share photos and 15-second videos — either publicly or with a network of followers.
Why it’s popular
Instagram unites the most popular features of social media sites: sharing, seeing, and commenting on photos. Instagram also lets you apply fun filters and effects to your photos, making them look high quality and artistic.
What parents need to know
• Teens are on the lookout for “Likes.” Similar to Facebook, teens may measure the “success” of their photos — even their self-worth — by the number of likes or comments they receive. Posting a photo or video can be problematic if teens post it to validate their popularity.
• Public photos are the default. Photos and videos shared on Instagram are public and may have location information unless privacy settings are adjusted. Hashtags can make photos even more visible to communities beyond a teen’s followers.
• Mature content can slip in. The terms of service specify that users should be at least 13 years old and shouldn’t post partially nude or sexually suggestive photos — but they don’t address violence, swear words, or drugs.
3. Snapchat is a messaging app that lets users put a time limit on the pictures and videos they send before they disappear.
Why it’s popular
Snapchat’s creators intended the app’s fleeting images to be a way for teens to share fun, light moments without the risk of having them go public. And that’s what most teens use it for: sending goofy or embarrassing photos to one another. Snapchats also seem to send and load much “faster” than email or text.
What parents need to know
• Many schools have yet to block it, which is one reason why teens like it so much (Pew Internet & American Life Project, 2013).
• It’s a myth that Snapchats go away forever. Data is data: Whenever an image is sent, it never truly goes away. (For example, the person on the receiving end can take a screenshot of the image before it disappears.) Snapchats can even be recovered.
• It can make sexting seem OK. The seemingly risk-free messaging might encourage users to share pictures containing inappropriate content.
4. Tumblr is like a cross between a blog and Twitter: It’s a streaming scrapbook of text, photos, and/or videos and audio clips. Users create and follow short blogs, or “tumblelogs,” that can be seen by anyone online (if made public).
Why it’s popular
Many teens have tumblrs for personal use — sharing photos, videos, musings, and things they find funny with their friends. Tumblelogs with funny memes and gifs often go viral online, as well (case in point: “Texts from Hillary”).
What parents need to know
• Porn is easy to find. This online hangout is hip and creative but sometimes raunchy. Pornographic images and videos, depictions of violence, self-harm, drug use, and offensive language are easily searchable.
• Privacy can be guarded, but only through an awkward workaround. The first profile a member creates is public and viewable by anyone on the Internet. Members who desire full privacy have to create a second profile, which they’re able to password protect.
• Posts are often copied and shared. Reblogging on Tumblr is similar to re-tweeting: A post that’s reblogged from one tumblelog then appears on another. Many teens like — and in fact, want — their posts reblogged. But do you really want your kids’ words and photos on someone else’s page?
5. Google+ is Google’s social network, which is now open to teens. It has attempted to improve on Facebook’s friend concept — using “circles” that give users more control about what they share with whom.
Why it’s popular
Teens aren’t wild about Google+ yet. But many feel that their parents are more accepting of it because they associate it with schoolwork. One popular aspect of Google+ is the addition of real-time video chats in Hangouts (virtual gatherings with approved friends).
What parents need to know
• Teens can limit who sees certain posts by using “circles.” Friends, acquaintances, and the general public can all be placed in different circles. If you’re friends with your kid on Google+, know that you may be in a different “circle” than their friends (and therefore seeing different information).
• Google+ takes teens’ safety seriously. Google+ created age-appropriate privacy default settings for any users whose registration information shows them to be teens. It also automatically reminds them about who may be seeing their posts (if they’re posting on public or extended circles).
• Data tracking and targeting are concerns. Google+ activity (what you post and search for and who you connect with) is shared across Google services including Gmail and YouTube. This information is used for targeting ads to the user. Users can’t opt out of this type of sharing across Google services.
6. Vine is a social media app that lets users post and watch looping six-second video clips. This Twitter-owned service has developed a unique community of people who post videos that are often creative and funny — and sometimes thought-provoking.
Why it’s popular
Videos run the gamut from stop-motion clips of puzzles doing and undoing themselves to six-second skits showing how a teen wakes up on a school day vs. a day during summer. Teens usually use Vine to create and share silly videos of themselves and/or their friends and family.
What parents need to know
• It’s full of inappropriate videos. In three minutes of random searching, we came across a clip full of full-frontal male nudity, a woman in a fishnet shirt with her breasts exposed, and people blowing marijuana smoke into each other’s mouths. There’s a lot of funny, clever expression on Vine, but much of it isn’t appropriate for kids.
• There are significant privacy concerns. The videos you post, the accounts you follow, and the comments you make on videos are all public by default. But you can adjust your settings to protect your posts; only followers will see them, and you have to approve new followers.
• Parents can be star performers (without knowing). If your teens film you being goofy or silly, you may want to talk about whether they plan to share it.
7. Wanelo (Want, Need, Love) combines shopping, fashion blogging, and social networking all in one. It’s very popular among teens, allowing them to discover, share, and buy products they like.
Why it’s popular
Teens keep up with the latest styles by browsing Wanelo’s “trending” feed, which aggregates the items that are most popular across the site. They can also cultivate their own style through the “My Feed” function, which displays content from the users, brands, and stores they follow.
What parents need to know
• If you like it, you can buy it. Users can purchase almost anything they see on Wanelo by clicking through to products’ original sites. As one user tweeted, “#Wanelo you can have all of my money! #obsessed.”
• Brand names are prominent. Upon registering, users are required to follow at least three “stores” (for example, Forever21 or Marc Jacobs) and at least three “people” (many are other everyday people in Wanelo’s network, but there are also publications like Seventeen magazine).
• There’s plenty of mature clothing. You may not love what kids find and put on their wish lists. Wanelo could lead to even more arguments over what your teen can and can’t wear.
8. Kik Messenger is an app-based alternative to standard texting that kids use for social networking. It’s free to use but has lots of ads.
Why it’s popular
It’s fast and has no message limits, character limits, or fees if you just use the basic features, making it decidedly more fun in many ways than SMS texting.
What parents need to know
• It’s too easy to “copy all.” Kik’s ability to link to other Kik-enabled apps within itself is a way to drive “app adoption” (purchases) from its users for developers. The app also encourages new registrants to invite everyone in their phone’s address book to join Kik, since users can only message those who also have the app.
• There’s some stranger danger. An app named OinkText, linked to Kik, allows communication with strangers who share their Kik usernames to find people to chat with. There’s also a Kik community blog where users can submit photos of themselves and screenshots of messages (sometimes displaying users’ full names) to contests.
• It uses real names. Teens’ usernames identify them on Kik, so they shouldn’t use their full real name as their username.
9. Oovoo is a free video, voice, and messaging app. Users can have group chats with up to six people for free (and up to 12 for a premium fee).
Why it’s popular
Teens mostly use Oovoo to hang out with friends. Many log on after school and keep it up while doing homework. Oovoo can be great for group studying and it makes it easy for kids to receive “face to face” homework help from classmates.
What parents need to know
• You can only chat with approved friends. Users can only communicate with those on their approved “contact list,” which can help ease parents’ safety concerns.
• It can be distracting. Because the service makes video chatting so affordable and accessible, it can also be addicting. A conversation with your kids about multitasking may be in order.
• Kids still prefer in-person communication. Though apps like Oovoo make it easier than ever to video chat with friends, research shows that kids still value face-to-face conversations over online ones — especially when it comes to sensitive topics. Still, they sometimes find it hard to log off when all of their friends are on.
10. Pheed is best described as a hybrid of Facebook, Instagram, Twitter, and YouTube — except that you can require others to pay a premium to access your personal channel.
Why it’s popular
Pheed’s multimedia “all in one” offering seems to be capturing teens’ attention the most. Some teens also like the fact that they have more control over ownership and copyright, since Pheed allows its users to watermark their original content.
What parents need to know
• It’s hot! According to Forbes, Pheed has swiftly become the No. 1 free social app in the App Store, thanks in large part to teens. Time will tell whether artists and celebrities will jump on the bandwagon and start using Pheed to promote themselves and charge their fans to view what they post.
• Users can make money. Users can charge others a subscription fee to access their content, ranging from $1.99 to $34.99 per view, or the same price range per month. Note that a cut of all proceeds goes to Pheed.
• Privacy updates are in the works. Kids should be aware that their posts are currently public by default and therefore searchable online.
11. Ask.fm is a social site that lets kids ask questions and answer those posted by other users — sometimes anonymously.
Why it’s popular
Although there are some friendly interactions on Ask.fm — Q&As about favorite foods or crushes, for example — there are lots of mean comments and some creepy sexual posts. This iffy content is part of the site’s appeal for teens.
What parents need to know
• Bullying is a major concern. The British news website MailOnline reported that the site has been linked to the suicides of several teens. Talk to your teens about cyberbullying and how anonymity can encourage mean behavior.
• Anonymous answers are optional. Users can decide whether to allow anonymous posts and can remove their answers from streaming to decrease their profile’s visibility. If your teens do use the site, they’d be best turning off anonymous answers and keeping themselves out of the live stream.
• Q&As can appear on Facebook. Syncing with Facebook means that a much wider audience can see those Q&As.
http://www.commonsensemedia.org/blog/11-sites-and-apps-kids-are-heading-to-after-facebook?utm_source=092313_Parent+Default&utm_medium=email&utm_campaign=weekly

There is something to be said for Cafe Society where people actually meet face-to-face for conversation or the custom of families eating at least one meal together. Time has a good article on The Magic of the Family Meal http://content.time.com/time/magazine/article/0,9171,1200760,00.html See, also Family Dinner-The Value of Sharing Meals http://www.ivillage.com/family-dinner-value-sharing-meals/6-a-128491

Related:

Social media addiction https://drwilda.com/2011/11/24/social-media-addiction/

Teachers and social media: Someone has to be the adult
https://drwilda.com/2011/12/18/teachers-and-social-media-some-has-to-be-the-adult/

Where information leads to Hope. © Dr. Wilda.com

Dr. Wilda says this about that ©

Blogs by Dr. Wilda:

COMMENTS FROM AN OLD FART©
http://drwildaoldfart.wordpress.com/

Dr. Wilda Reviews ©
http://drwildareviews.wordpress.com/

Dr. Wilda ©
https://drwilda.com/

Two studies: Social media and social dysfunction

13 Apr

In Dealing With Cyberbullying: 5 Essential Parenting Tips The American Academy of Pediatrics (AAP) had a caution about social media based upon a study.

The AAP reported about the study in the press release, Social Media and Kids, Some Benefits, Some Worries

Pediatricians are adding another topic to their list of questions for visits with school-aged and adolescent patients: Are you on Facebook? Recognizing the increasing importance of all types of media in their young patients’ lives, pediatricians often hear from parents who are concerned about their children’s engagement with social media.

To help address the many effects—both positive and negative—that social media use has on youth and families, the American Academy of Pediatrics (AAP) has issued a new clinical report, “The Impact of Social Media Use on Children, Adolescents and Families” in the April issue of Pediatrics (published online March 28). The report offers background on the latest research in this area, and recommendations on how pediatricians, parents and youth can successfully navigate this new mode of communication.

“For some teens and tweens, social media is the primary way they interact socially, rather than at the mall or a friend’s house,” said Gwenn O’Keeffe, MD, FAAP, co-author of the clinical report. “A large part of this generation’s social and emotional development is occurring while on the Internet and on cell phones. Parents need to understand these technologies so they can relate to their children’s online world – and comfortably parent in that world.” See Dr. O’Keefe discussing social media at the following links:

Balancing media use with other activities

Today’s digital kids Don’t fear social media 

The report includes a link to parenting tips, Talking to Kids and Teens About Social Media and Sexting”.

The first study is reported in the Edmonton Journal article, Frequent texters more shallow, racist, study finds:

WINNIPEG – A study at the University of Winnipeg says young people who do a lot of texting tend to be more shallow.

The university says more than 2,300 first-year psychology students were surveyed online for three consecutive years.

The results indicate that students who text frequently place less importance on moral, esthetic and spiritual goals and greater importance on wealth and image. http://www.edmontonjournal.com/opinion/blogs/Frequent+texters+more+shallow+racist+study+finds/8231378/story.html

Here is the press release from the University of Winnipeg:

Study Supports Theory On Teen Texting And Shallow Thought

Posted on: 04/11/13 | Author: Communications | Categories: All Posts

A University of Winnipeg study finds that students who are heavy texters place less importance on moral, aesthetic, and spiritual goals, and greater importance on wealth and image. Those who texted more than 100 times a day were 30 per cent less likely to feel strongly that leading an ethical, principled life was important to them, in comparison to those who texted 50 times or less a day. Higher texting frequency was also consistently associated with higher levels of ethnic prejudice.

The UWinnipeg study involved more than 2,300 introductory psychology students who completed a one hour on-line psychology research survey that included measures of texting frequency, personality traits, and life goals. Data were collected at the beginning of the fall semester for three consecutive years.

“The values and traits most closely associated with texting frequency are surprisingly consistent with Carr’s conjecture that new information and social media technologies may be displacing and discouraging reflective thought,” says Dr. Paul Trapnell, associate professor of psychology at The University of Winnipeg. “We still don’t know the exact cause of these modest but consistent associations, but we think they warrant further study. We were surprised, however, that so little research has been done to directly test this important claim.”

The main goal of the study was to test the so-called ”shallowing hypothesis,” described in the Nicholas Carr bestseller, The Shallows, and by some social neuroscientists. According to the shallowing hypothesis, ultra-brief social media like texting and Twitter encourages rapid, relatively shallow thought and consequently very frequent daily use of such media should be associated with cognitive and moral shallowness. Trapnell and Dr. Lisa Sinclair, professor of psychology at UWinnipeg, also reported significant annual declines since 2006 in first year students’ mean levels of self-reported reflectiveness and openness to experience but not in any other broad personality traits annually measured in their surveys.

Sinclair presented their original findings at the 13th Annual Meeting of the Society for Personality and Social Psychology (SPSP) held in San Diego (2012).

Approximately 30 percent of students reported texting 200 plus times a day. 12 percent reported texting 300 plus times per day. Those who texted frequently also tended to be significantly less reflective than those who texted less often.

More recently, Trapnell and Sinclair took texting into the lab. In their lab study, some students texted, some spoke on cell phones, and some did neither. Then, all students rated how they felt about different social groups. Those who had been texting rated minority groups more negatively than the others did. They presented these results at the 2013 annual SPSP conference held in New Orleans.

Despite these findings, they note that daily immersion in texting, Twitter, and Facebook has not prevented the “digital native” generation of young adults today from becoming more tolerant and accepting of human diversity than any previous generation. Trapnell and Sinclair see little reason for moral panic over “moral shallowing” at the present time, but conclude the topic may warrant greater research attention.

These studies were partially funded by the Natural Sciences and Engineering Research Council of Canada.

– 30 –

MEDIA CONTACT

Diane Poulin, Communications Officer, The University of Winnipeg

P: 204.988.7135, E: d.poulin@uwinnipeg.ca

The second study deals with alcohol and anxiety among Facebook users.

Elizabeth Armstrong Moore reports in the CNET article, Study: Anxiety and alcohol use linked to Facebook:

In a quest to learn what leads some people to turn to Facebook to connect with others, doctoral student Russell Clayton of the Missouri School of Journalism found that anxiety and alcohol use seem to play a big role.

For his master’s thesis, which appears in the May issue of Computers in Human Behavior, Clayton surveyed more than 225 college freshman about two emotions, anxiety and loneliness, and two behaviors, alcohol and marijuana use. He found that the students who reported both higher levels of anxiety and greater alcohol use also appeared the most emotionally connected with Facebook. Those who reported higher levels of loneliness, on the other hand, said they used Facebook to connect with others but were not emotionally connected to it.

It probably isn’t terribly surprising that those who are anxious may feel more emotionally connected to a virtual social setting than a public one, which Clayton acknowledges in a school news release. “Also, when people who are emotionally connected to Facebook view pictures and statuses of their Facebook friends using alcohol, they are more motivated to engage in similar online behaviors in order to fit in socially.”

Marijuana use, on the other hand, predicted the opposite — the absence of emotional connectedness to the site. Clayton has a theory about this as well: “Marijuana use is less normative, meaning fewer people post on Facebook about using it. In turn, people who engage in marijuana use are less likely to be emotionally attached to Facebook.”

Whether Facebook is therapeutic for those feeling anxious is debatable. Last year one study found that people who use social networking sites regularly saw their behaviors change negatively, and that included having trouble disconnecting and relaxing. So the question becomes: Which came first, the anxiety or the networking? 

Related stories

Why teens are tiring of Facebook

Teens: Facebook’s becoming more ‘meh’

Propose and cons: ‘Will you marry me’ meets social media

http://news.cnet.com/8301-11386_3-57579352-76/study-anxiety-and-alcohol-use-linked-to-facebook/

Here is the press release from the University of Missouri:

Alcohol Use, Anxiety Predict Facebook Use by College Students, MU Study Finds

By Nathan Hurst
MU News Bureau

Columbia, Mo. (April 10, 2013) — With nearly one billion users worldwide, Facebook has become a daily activity for hundreds of millions of people. Because so many people engage with the website daily, researchers are interested in how emotionally involved Facebook users become with the social networking site and the precursors that lead to Facebook connections with other people. Russell Clayton, now a doctoral student at the Missouri School of Journalism, found that anxiety and alcohol use significantly predict emotional connectedness to Facebook.

Clayton’s master’s thesis, conducted under the supervision of Randall Osborne, Brian Miller, and Crystal Oberle of Texas State University, surveyed more than 225 college freshmen concerning their perceived levels of loneliness, anxiousness, alcohol use and marijuana use in the prediction of emotional connectedness to Facebook and Facebook connections. They found that students who reported higher levels of anxiousness and alcohol use appeared to be more emotionally connected with the social networking site. Clayton and his colleagues also found that students who reported higher levels of loneliness and anxiousness use Facebook as a platform to connect with others.

“People who perceive themselves to be anxious are more likely to want to meet and connect with people online, as opposed to a more social, public setting,” Clayton said. “Also, when people who are emotionally connected to Facebook view pictures and statuses of their Facebook friends using alcohol, they are more motivated to engage in similar online behaviors in order to fit in socially.”

Clayton says that because alcohol use is generally viewed as normative, or socially acceptable, among college students, increased alcohol use may cause an increase in emotional connectedness to Facebook. The researchers also found that marijuana use predicted the opposite: a lack of emotional connectedness with Facebook.

“Marijuana use is less normative, meaning fewer people post on Facebook about using it,” Clayton said. “In turn, people who engage in marijuana use are less likely to be emotionally attached to Facebook.”

Clayton and his fellow researchers also found that students who reported high levels of perceived loneliness were not emotionally connected to Facebook, but use Facebook as a tool to connect with others.

This study was published in the Journal of Computers in Human Behavior.

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Posted:

Apr 10, 2013

http://journalism.missouri.edu/2013/04/alcohol-use-anxiety-predict-facebook-use-by-college-students-mu-study-finds/

Moi wrote in Social media addiction:

Moi wonders if anyone is surprised by this development. The UK’s Daily Mail reported about internet addiction among the young  in  Internet Rehab Clinic for ‘Sreenager” Children Hooked on modern technology  In a Movieline interview, Miley gives the reason for closing her Twitter account. According to Miley, It’s Dangerous, It Wastes Your Life, It’s Not Fun Ya, think?

“I was kind of, like, tired of telling everyone what I’m doing,” Cyrus told Movieline. “I hate when I read things and celebrities are complaining like, ‘I have no personal life.’ I’m like, well that’s because you write everything that you’re doing.”

“So I was that person who was like, ‘I’m so sad. I have no real, normal life, everyone knows what I’m doing.’ And I’m like, well that’s my own fault because I’m telling everyone,” Cyrus said. “And then I’d tweet, ‘I’m here,’ and I’d wonder why a thousand fans are outside the restaurant. Well, hello, I just told them. So I’m just, like, kind of thinking doesn’t really make a lot of sense. Everything I’m saying is not really going with what I’m putting on the internet.

Asked if the change has been for the better, Cyrus took a moment to consider, then said, “I’m a lot less on my phone, I’m a little bit more social. I have a lot more real friends as opposed to friends who are on the internet who I’m talking to — which is like not cool, not safe, not fun and most likely not real. I think everything is just better when you’re not so wrapped up in [the internet].”

What  Miley is saying is that she wants the type of social relationships which come from face-to-face contact. In other words, she wants healthier social interactions. https://drwilda.com/2011/11/24/social-media-addiction/

There is something to be said for Cafe Society where people actually meet face-to-face for conversation or the custom of families eating at least one meal together. Time has a good article on The Magic of the Family Meal See, also Family Dinner-The Value of Sharing Meals

It also looks like Internet rehab will have a steady supply of customers according to an article reprinted in the Seattle Times by Hillary Stout of the New York Times. In Toddlers Latch On to iPhones – and Won’t Let Go Stout reports:

But just as adults have a hard time putting down their iPhones, so the device is now the Toy of Choice — akin to a treasured stuffed animal — for many 1-, 2- and 3-year-olds. It’s a phenomenon that is attracting the attention and concern of some childhood development specialists.

Looks like social networking may not be all that social.

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