Andrew Stevensen wrote in the Sydney Morning Herald article, The screens that are stealing childhood:
Australians have smartphones and tablet computers gripped in their sweaty embrace, adopting the new internet-enabled technology as the standard operating platform for their lives, at work, home and play.
But it is not only adults who are on the iWay to permanent connection. As parents readily testify, many children don’t just use the devices, they are consumed by them.
”These devices have an almost obsessive pull towards them,” says Larry Rosen, professor of psychology at California State University and author of iDisorder: Understanding Our Obsession with Technology and Overcoming its Hold on Us.
”How can you expect the world to compete with something like an iPad3 with a high-definition screen, clear video and lots of interactivity? How can anything compete with that? There’s certainly no toy that can.
”Even old people like me can’t stop themselves from tapping their pocket to make sure their iPhone is there. Imagine a teenager, even a pre-teen, who’s grown up with these devices attached at the hip 24/7 and you end up with what I think is a problem.”
The technology has been absorbed so comprehensively that the jury on the potential impact on young people is not just out, it’s yet to be empanelled.
”The million-dollar question is whether there are risks in the transfer of real time to online time and the answer is that we just don’t know,” says Andrew Campbell, a child and adolescent psychologist….
Authoritative standards on appropriate levels of use are limited. The American Academy of Paediatrics recommends parents discourage TV for children under two and limit screen time for older children to less than two hours a day.
The guidelines, says Professor Rosen, are ”ludicrous” but the need for them and constant communication with young people about technology and how they use it, remains. ”It’s no longer OK to start talking to your kids about technology when they’re in their teens. You have to start talking to them about it as soon as you hand them your iPhone or let them watch television or Skype with grandma,” he says.
He suggests a ratio of screen time to other activities of 1:5 for very young children, 1:1 for pre-teens and 5:1 for teenagers. Parents should have weekly talks with their children from the start, looking for signs of obsession, addiction and lack of attention. http://www.smh.com.au/technology/technology-news/the-screens-that-are-stealing-childhood-20120528-1zffr.html
See, Technology Could Lead to Overstimulation in Kids http://www.educationnews.org/parenting/technology-could-lead-to-overstimulation-in-kids/
Science Daily reported in the article, Violent video games delay development of moral judgment in teens:
Mirjana Bajovic of Brock University set out to discover whether there was a link between the types of video games teens played, how long they played them, and the teens’ levels of moral reasoning: their ability to take the perspective of others into account.
She quizzed a group of eighth-graders (aged 13-14) about their playing habits and patterns, as well as determined their stage of moral reasoning using an established scale of one to four.
Blagovic’s results, published in Educational Media International, indicate that there was a significant difference in sociomaturity levels between adolescents who played violent video games for one hour a day and those who played for three or more.
Bajovic suggests that both the content of the games and the time spent playing contribute to the fact that many of the violent gamers achieved only the second stage of sociomoral maturity. Earlier research suggests that adolescents who have not advanced beyond this point “usually have not had enough opportunities to take different roles or consider the perspective of others in real life.”
“The present results indicate that some adolescents in the violent video game playing group, who spent three or more hours a day playing violent video games, while assumingly detached from the outside world, are deprived of such opportunities.”
“Spending too much time within the virtual world of violence may prevent [gamers] from getting involved in different positive social experiences in real life, and in developing a positive sense of what is right and wrong.”
Interestingly, there was no correlation between the amount of time adolescents reported playing non-violent video games and their sociomoral reasoning levels.
Bajovic concedes that “prohibiting adolescents from playing violent video games is not realistic.” Instead, parents must be aware of what games their teens are playing and for how long, as well as the “possible effect that those video games may or may not have on their children’s attitudes, behaviour and moral development.”
Bajovic also recommends that teachers, parents and teens work together to provide the different social opportunities players seem to be lacking. Charity work, community involvement and extracurricular activities all provide gamers with “different perspectives and positive role taking opportunities.”
http://www.sciencedaily.com/releases/2014/02/140204101716.htm
Citation:
Journal Reference:
1. Mirjana Bajovic. Violent video gaming and moral reasoning in adolescents: is there an association? Educational Media International, 2013; 50 (3): 177 DOI: 10.1080/09523987.2013.836367
________________________________________
Taylor & Francis. “Violent video games delay development of moral judgment in teens.” ScienceDaily. ScienceDaily, 4 February 2014. .
Date:
February 4, 2014
Source:
Taylor & Francis
Summary:
A researcher set out to discover whether there was a link between the types of video games teens played, how long they played them, and the teens’ levels of moral reasoning: their ability to take the perspective of others into account.
It also looks like Internet rehab will have a steady supply of customers according to an article reprinted in the Seattle Times by Hillary Stout of the New York Times. In Toddlers Latch On to iPhones – and Won’t Let Go Stout reports:
But just as adults have a hard time putting down their iPhones, so the device is now the Toy of Choice — akin to a treasured stuffed animal — for many 1-, 2- and 3-year-olds. It’s a phenomenon that is attracting the attention and concern of some childhood development specialists. http://seattletimes.com/html/homegarden/2013174567_iphonekids16.html
Looks like social networking may not be all that social.
Related:
Stanford University study: Sexualization of women in the tech world https://drwilda.com/tag/how-using-sexy-female-avatars-in-video-games-changes-women/
Two studies: Social media and social dysfunction
https://drwilda.com/2013/04/13/two-studies-social-media-and-social-dysfunction/
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